Having a lot of fun so far. A little uncertain about progression and mechanics, and the help system is vague and in broken English, but I am only aligning it. I have no idea what death does when you run out of hearts. The gear and the mixing element is where all the fun is. Cultivating new things and trying to combine it and equip it optimally to maximize bonuses is a fun puzzle and a little trial and error. The work system is confusing, it has no idea where to put points, extend or focus on a single class.
The mix of elements is very fun to waste time and I think it is really well done. Classes are designed in a way that I feel it complements it. The story is simple but intriguing enough to be interesting the first time at least and at least I am a little interested in seeing where/if it goes. In general, very pleasant for me, and I think the payment model is made in general with pleasure too, which is a great advantage.
This is the game that brought me in the cause of the pretty girl. It turns out that this game is an absolute machine when it comes to making elements to promote its exploration in the dungeon. And I say it in good sense. You have full control to make the weapons, armor and accessories you want. Not to mention classes, skills and skills! You make constructions and then test how far that construction can take you to the dungeon. I am going back to keep trying to deepen. I definitely recommend it.
An exceptional dungeon grind mill with tons of loot to find and mix as its nucleus, as well as seasonal content. The dungeons become more difficult as you dive with additional challenges in the forms of Jinxes and a large amount of jobs to choose from. Only the important complaint is to use ads to gain hearts seems to be broken on some devices; Some ads are blocked when they reach the end; Others say they have finished but they have not done so and you cannot claim the reward.
Oh man, hidden jewel. It\'s like, very good. We will concentrate on building synergy and strategy, turning the RPG mechanics into a tactical puzzle game. It has a finely made interface, a great art of pixels and a super elegant dialogue that does not try to waste time. Some interesting unique elements that you have to discover, as if they were mystics, and changing the game. Also offline too. Nice telephone application and thanks for hard work